~/purrnet

$ PurrNet _

# Purrfect Unity3D Networking

Multiplayer game combat scene showing player elimination in a Unity game powered by PurrNet networking
PurrNet new release announcement showcasing latest Unity networking features and improvements
Real-time multiplayer gameplay demonstration with multiple players interacting in a Unity game using PurrNet
Sport Animals game multiplayer gameplay showcasing synchronized player movements and network synchronization with PurrNet
Over the Top game multiplayer action scene demonstrating PurrNet networking capabilities in Unity
Unity multiplayer game gameplay example built with PurrNet networking library showing smooth player interactions
Cirque De Slay game combat system with multiplayer synchronization powered by PurrNet Unity networking
Multiplayer action gameplay showcasing real-time network synchronization and player interactions in Unity with PurrNet
Glorb catching gameplay mechanic demonstrating PurrNet network object synchronization in Unity multiplayer game

$ cat features.txt #

🎮

Unity-Native Workflow

Designed to embrace Unity's natural development flow. Use familiar methods like Instantiate() and Destroy() for spawning and despawning. Nesting should never have been a problem.

High Performance & Scalability

Optimized for performance and modularity, making it suitable for both small indie projects and large-scale multiplayer games.

📡

Advanced RPCs and Modules

Offers Generic, Static, and Awaitable RPCs. Direct peer-to-peer communication.

And modules for you to share logic across multiple components for modularity.

💾

Persistent User Sessions

Built-in cookie system allows servers to retain player data across sessions. Makes reconnects a breeze.

🎲

Network Rules

Making a casual experience? Making a competitive experience? Use rules that focus on developer convenience or go for server strictness.

🎯

Client Side Prediction

Extremely easy to pick up, very powerful and flexible. Supports opt-in determinism to save bandwidth.

$ cat testimonials.txt #

Hekkow

"I've tried a couple times to build a multiplayer game but it never went well until I tried out Purrnet. Makes the entire process so much easier. The developers create YouTube tutorials and help people out in the Discord server, so there's constant support. Overall highly recommend"

Teambeurnaut

"After trying multiple networking solutions, seeing the support and the mission this networking solution has alone convinced me to try it. But then the real kicker hit me: its so simple to use. And it can be very easily extended to create your own custom networking objects. Since you are here, seriously.. Give it a try!"

OverGast

"After some months of using PurrNet I can come here and gladly say it's by far the best and easier network solution out there. Easy setup, lots of tutorials and a great community willing to help you through the process to create your own ideas. Near-instant developer responses for questions or feedback. Regular updates improving, fixing and adding features. Can't complain to be honest. Keep it up!"

Kabookie

"Simply the best. Makes all other networking assets wish they were as great as this one. Once you wrap your head around networking (which carries over from any networking solution), you'll quickly realize these guys just 'get it'. Couldn't recommend it enough."

o0658385906im

"I'm still shocked this asset is completely free, everything just works and is very intuitive. The support from the discord server is quick and helpful. Would recommend this to anyone getting into multiplayer networking!"

rayanjenkinsed

"How else could I describe it ? The fact that the tutorials are so easy to follow through, almost each important page has a YouTube video associated with it, and the Discord is super active !"

Jorran

"I've hassled with previous networking tools before and my main issue had always been less adaptability, but this tool provides so much control that it is usable in a lot of situations. And after all that is said it's super easy to use, just apply a lot of normal scripting with a bit of knowledge of how networking logic is, then you're all good to go! ^^"

Hekkow

"I've tried a couple times to build a multiplayer game but it never went well until I tried out Purrnet. Makes the entire process so much easier. The developers create YouTube tutorials and help people out in the Discord server, so there's constant support. Overall highly recommend"

Teambeurnaut

"After trying multiple networking solutions, seeing the support and the mission this networking solution has alone convinced me to try it. But then the real kicker hit me: its so simple to use. And it can be very easily extended to create your own custom networking objects. Since you are here, seriously.. Give it a try!"

OverGast

"After some months of using PurrNet I can come here and gladly say it's by far the best and easier network solution out there. Easy setup, lots of tutorials and a great community willing to help you through the process to create your own ideas. Near-instant developer responses for questions or feedback. Regular updates improving, fixing and adding features. Can't complain to be honest. Keep it up!"

Kabookie

"Simply the best. Makes all other networking assets wish they were as great as this one. Once you wrap your head around networking (which carries over from any networking solution), you'll quickly realize these guys just 'get it'. Couldn't recommend it enough."

o0658385906im

"I'm still shocked this asset is completely free, everything just works and is very intuitive. The support from the discord server is quick and helpful. Would recommend this to anyone getting into multiplayer networking!"

rayanjenkinsed

"How else could I describe it ? The fact that the tutorials are so easy to follow through, almost each important page has a YouTube video associated with it, and the Discord is super active !"

Jorran

"I've hassled with previous networking tools before and my main issue had always been less adaptability, but this tool provides so much control that it is usable in a lot of situations. And after all that is said it's super easy to use, just apply a lot of normal scripting with a bit of knowledge of how networking logic is, then you're all good to go! ^^"

$ cat contributors.txt #

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