$ Studio Solutions

# Ship multiplayer faster.

🏗️

Studio Plan

from $ 500 / mo
  • Everything in Royal British
  • Priority Support & Direct Access
  • Hands-On Project Access
  • Studio-Exclusive Packages
  • Custom Integration & Consulting

scope and price tailored to your team

What the plan is

A dedicated engineering partner for your studio. We work inside your project, not from a ticket queue: unblocking netcode bugs, reviewing architecture, planning migrations and building what PurrNet does not ship yet.

$500/mo is the starting point. Scope and price are set per team, so talk to us before assuming it does or does not fit.

# trusted by studios shipping real games

$ cat how-we-help.txt #

Netcode bugs are blocking your release

Hands-on project access

We get direct access to your project and fix networking issues alongside your team. No more weeks lost to obscure replication bugs.

You're scaling and things are breaking

Architecture review & performance tuning

We audit your networking architecture, identify bottlenecks, and optimize for your target player count before launch day.

Migrating from another networking solution

Migration planning & dedicated engineering

We plan the migration path, handle the tricky parts, and pair-program with your team to get you on PurrNet with minimal downtime.

You need something PurrNet doesn't do yet

Custom feature development

We build bespoke features and integrations for your specific use case. Your needs directly shape the roadmap.

Studio plan members get access to packages that aren't available to the public. These are advanced networking tools built for production-scale games: the kind of infrastructure that gives your team an edge.

  • PurrPipes Offload traffic from the server using external connections (ex: voice chat)
  • PurrMonitor Network visualization tooling (ownership, bandwidth heatmap)
  • Platform Orchestrator Initializes Steam, EOS and your own platform services in priority order, with automatic fallback, a unified local user, and a ranked transport list ready to hand to PurrNet.
  • Diagnostics Captures runtime incidents, multiplayer state, peer reports, hierarchy snapshots and custom game context, then sends them to the dashboard for grouped debugging across connected players.
Browse all packages

$ ./contact.sh #

Ready to get started?

Tell us about your project and where it hurts. Every studio inquiry gets a reply, and the Discord is where the team is every day.