introduction/roadmap.md

This page acts as an overview of our current plans for future features. We will generally try and keep it in priority from top to bottom.

  • Client Side Prediction
  • Lag compensation component (collider rollback)
  • Easy packet compression
  • Auto networked saving/loading
  • Epic Games Transport
  • Improved logging
  • Network Profiler tool
  • Referencing assets
  • Authentication
  • Plug n' play lobby setup
  • Free relay for easy development testing
  • Auto network object pooling
  • Nesting network modules
  • Steamworks Transport
  • Auto networked state machine
  • Auto Sync Component
  • Returnable/Awaitable RPCs
  • SyncList & SyncDictionary & SyncHashset
  • SyncTimer
  • SyncEvent (Auto network invoked events)
  • Auto serialization
  • Awaitable Coroutines