introduction/roadmap.md
This page acts as an overview of our current plans for future features. We will generally try and keep it in priority from top to bottom.
- Client Side Prediction
- Lag compensation component (collider rollback)
- Easy packet compression
- Auto networked saving/loading
- Epic Games Transport
- Improved logging
- Network Profiler tool
- Referencing assets
- Authentication
- Plug n' play lobby setup
- Free relay for easy development testing
- Auto network object pooling
- Nesting network modules
- Steamworks Transport
- Auto networked state machine
- Auto Sync Component
- Returnable/Awaitable RPCs
- SyncList & SyncDictionary & SyncHashset
- SyncTimer
- SyncEvent (Auto network invoked events)
- Auto serialization
- Awaitable Coroutines