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Chat system with broadcasts
Client Side Prediction
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Client Side Prediction

by Neotime

Edit this page on GitHub →

Neotime has created a range of great posts about the what & why of prediction as well as going through how you should work with it, with real examples from his own game and implementation.

Start reading more about how to work with PurrNets own PurrDiction on the blog post below.

https://zayedcharef.io/part-1-the-what-why-of-client-side-prediction/

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