PurrNet Logo PurrNet
Membership Packages Studios Contact Docs
2,593 Discord 553 GitHub
$ login
2,593 553
$ login
🐈 Introduction
🏁 Getting Started
📚 Simple Guides
🖥️ Systems and modules
Network Manager
Transports
Network Identity
Network Modules
Remote Procedure Calls
Broadcasts
Scene Management
Addressables
Addressable Spawning & Despawning
Addressable Scene handling
Addressable RPC's
Instance Handler
🧊 Collider Rollback (Lag compensation)
BitPacker (Serialization)
Code stripping
Bandwidth Profiler
🔮 PurrDiction
🧰 Tools
🎮 Plug n' play components
🎮 Full game guides
✊ Community Guides
☁️ Game Server Hosting
🧩 Addons
🤓 Terminology
💡 Integrations
🕹️ Made with PurrNet
🪝 API Documentation
🖥️ Systems and modules

Addressables

Edit this page on GitHub →

PurrNet offers out of the box addressables support for Unity. It handles the usage fully asynchronous as well, so it doesn't bake all the addressables initially, also allowing for more flexibility and more optimized memory management.

Addressables support is currently a young feature, and is likely to be improved in the future. Let us know if anything doesn't work as intended, and we'll be right on it!

← Previous Scene Management Next → Addressable Spawning & Despawning
Ctrl K
PurrNet Logo PurrNet
Install Packages Membership Docs GitHub ↗ Discord ↗ Contact Privacy Terms

© 2026 PurrNet