Built-in Components
Quick references for the most commonly used PurrDiction components you can drop into scenes.
Prebuilt Samples
- Located under
Assets/PurrDiction/Runtime/Prebuilt/. - Examples:
TopDownMovement_CC,TopDownMovement_RB,RigidbodyShooter,RigidbodyKnockback,RigidbodyJump. - Intended as reference implementations; adapt logic to your projectโs states/inputs.
Related Systems
PredictedStateMachine: Modular state logic with view hooks. See the State Machine docs.PredictedRandom: Deterministic RNG for predicted code paths.PredictedPlayers,PredictedTime,PredictedHierarchy: Builtโins registered byPredictionManagerto support common gameplay needs.