PurrDiction

Built-in Components

Quick references for the most commonly used PurrDiction components you can drop into scenes.

Prebuilt Samples

  • Located under Assets/PurrDiction/Runtime/Prebuilt/.
  • Examples: TopDownMovement_CC, TopDownMovement_RB, RigidbodyShooter, RigidbodyKnockback, RigidbodyJump.
  • Intended as reference implementations; adapt logic to your projectโ€™s states/inputs.

Related Systems

  • PredictedStateMachine: Modular state logic with view hooks. See the State Machine docs.
  • PredictedRandom: Deterministic RNG for predicted code paths.
  • PredictedPlayers, PredictedTime, PredictedHierarchy: Builtโ€‘ins registered by PredictionManager to support common gameplay needs.