PurrNet Logo PurrNet
Membership Packages Studios Contact Docs
2,592 Discord 553 GitHub
$ login
2,592 553
$ login
🐈 Introduction
🏁 Getting Started
📚 Simple Guides
🖥️ Systems and modules
Network Manager
Transports
Composite Transport
UDP Transport
Web Transport
Local Transport
Steam Transport
Purr Transport
EOS Transport (Community)
Purrnity Transport (Community)
Simulating latency
Network Identity
Network Modules
Remote Procedure Calls
Broadcasts
Scene Management
Addressables
Instance Handler
🧊 Collider Rollback (Lag compensation)
BitPacker (Serialization)
Code stripping
Bandwidth Profiler
🔮 PurrDiction
🧰 Tools
🎮 Plug n' play components
🎮 Full game guides
✊ Community Guides
☁️ Game Server Hosting
🧩 Addons
🤓 Terminology
💡 Integrations
🕹️ Made with PurrNet
🪝 API Documentation
Transports

UDP Transport

Edit this page on GitHub →

The UDP transport is the most commonly used transport layer for multiplayer. It allows you to easily connect to any public IP with a given port.

We're utilizing the LiteNetLib MIT licensed project to support reliable and unreliable messages.

Parameters

  • Server Port - The port which the server will start on, and clients connect to
  • Max Connections - The max amount of client connections allowed
  • Address - This is the IP of the server. Default is the local host

Example of UDP transport component

← Previous Composite Transport Next → Web Transport
Ctrl K
On this page
  • Parameters
PurrNet Logo PurrNet
Install Packages Membership Docs GitHub ↗ Discord ↗ Contact Privacy Terms

© 2026 PurrNet